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graph TD
subgraph EmpathyMap["Empathy Map: Smart Pill Bottle User"]
subgraph Says["SAYS"]
S1["'I forget if I took my pills'"]
S2["'My kids worry about me'"]
S3["'These bottles are hard to open'"]
end
subgraph Thinks["THINKS"]
T1["'Am I getting too old?'"]
T2["'I don't want to be a burden'"]
T3["'Why is this so complicated?'"]
end
subgraph Does["DOES"]
D1["Checks bottle multiple times"]
D2["Asks spouse if pills were taken"]
D3["Sets phone alarms"]
end
subgraph Feels["FEELS"]
F1["Anxious about health"]
F2["Frustrated by complexity"]
F3["Embarrassed by forgetfulness"]
end
end
style Says fill:#16A085,stroke:#2C3E50
style Thinks fill:#2C3E50,stroke:#16A085
style Does fill:#E67E22,stroke:#2C3E50
style Feels fill:#7F8C8D,stroke:#2C3E50
1634 Empathize and Define
1634.1 Learning Objectives
By the end of this chapter, you will be able to:
- Conduct User Research: Apply observation, interview, and ethnographic research techniques to understand IoT users
- Create Empathy Maps: Synthesize user research into Says-Thinks-Does-Feels quadrants that reveal insights
- Identify Pain Points: Categorize user frustrations as functional, emotional, financial, or social
- Develop User Personas: Create detailed representations of target users for design reference
- Write Problem Statements: Use POV and HMW frameworks to create actionable, user-centered problem definitions
- Define Success Metrics: Establish measurable criteria for evaluating solution effectiveness
1634.2 Prerequisites
- Design Thinking Introduction: Understanding the seven-phase framework and problem statement formula
1634.3 Stage 1: Empathize
1634.3.1 Understanding Your Users
The Empathize stage requires stepping outside your assumptions and entering the user’s world. For IoT products, this means understanding: - Physical context (where they’ll use the device) - Technical context (existing devices and connectivity) - Social context (who else is affected) - Emotional context (frustrations, fears, desires)
1. Observation Watch users in their natural environment without interfering.
Example: For a smart home thermostat, observe how families interact with heating/cooling: - Do they check temperature often? - Who controls the thermostat? - When do comfort complaints happen? - What workarounds have they created?
2. Interviews Ask open-ended questions that reveal needs and frustrations.
Good questions: - “Walk me through your morning routine…” - “Tell me about the last time [topic] frustrated you…” - “What would make this easier?” - “How do you currently solve this problem?”
Bad questions: - “Would you use a smart device that…?” (leading) - “Do you want feature X?” (yes/no, not insightful)
3. Empathy Mapping Organize observations into four quadrants:
Empathy Map for Smart Pill Bottle User: Four quadrants reveal the full picture of user experience. What users SAY (“I forget if I took my pills”) differs from what they FEEL (embarrassed, anxious). This emotional dimension is critical for IoT product design - the solution must address feelings, not just functional needs.
Use this blank template to map your own user research findings:
%% fig-cap: "Blank Empathy Map Template"
%% fig-alt: "Four-quadrant empathy map template with SAYS quadrant for direct quotes from users, THINKS quadrant for inferred thoughts and beliefs, DOES quadrant for observable behaviors and actions, and FEELS quadrant for emotions and frustrations. Center shows target user persona placeholder."
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graph TD
subgraph template["EMPATHY MAP: [User Name/Type]"]
subgraph says["SAYS"]
s1["• Direct quotes..."]
s2["• Verbal statements..."]
s3["• What they tell others..."]
end
subgraph thinks["THINKS"]
t1["• Internal beliefs..."]
t2["• What they wonder..."]
t3["• Unspoken concerns..."]
end
subgraph does["DOES"]
d1["• Observable actions..."]
d2["• Behaviors..."]
d3["• Workarounds..."]
end
subgraph feels["FEELS"]
f1["• Emotions..."]
f2["• Frustrations..."]
f3["• Fears/desires..."]
end
end
style says fill:#16A085,stroke:#2C3E50
style thinks fill:#2C3E50,stroke:#16A085
style does fill:#E67E22,stroke:#2C3E50
style feels fill:#7F8C8D,stroke:#2C3E50
4. Contextual Inquiry Observe users performing actual tasks in their real environment while asking questions.
5. Journey Mapping Document the complete user experience across time and touchpoints.
1634.3.2 Identifying Pain Points
Functional Pain Points: - Tasks that are difficult or time-consuming - Features that don’t work as expected - Missing capabilities users need
Emotional Pain Points: - Frustration with complexity - Anxiety about safety/security - Embarrassment about relying on technology
Financial Pain Points: - High costs of existing solutions - Hidden ongoing expenses - Wasted resources (energy, time)
Social Pain Points: - Difficulty sharing information with others - Privacy concerns with connected devices - Accessibility challenges for some users
| Category | Pain Point | Current Solution | Opportunity |
|---|---|---|---|
| Functional | Forgetting to take pills | Phone alarms (easily dismissed) | Contextual reminder tied to bottle |
| Emotional | Anxiety about memory | Worry silently | Gentle confirmation without judgment |
| Social | Family worry | Daily check-in calls | Automatic “all good” notification |
| Financial | Expensive pill organizers | $40+ weekly dispensers | Simpler, affordable add-on |
1634.4 Stage 2: Define
1634.4.1 Creating Problem Statements
Transform empathy insights into focused problem statements that guide solution development.
POV (Point of View) Framework:
[User] needs [need] because [insight].
Components: - User: Specific person type, not “people” or “everyone” - Need: A verb-based need, not a solution - Insight: The surprising “why” that emerged from research
Example POV Statements:
Weak: “Users need a smart pill bottle because they forget to take medication.”
Strong: “Elderly people living independently need a simple way to confirm they took today’s medication because they fear burdening family with check-in calls and doubt their own memory.”
Why it’s better: - Specific user (elderly living independently, not just “users”) - Need framed as action (confirm they took medication) - Insight reveals emotional depth (fear of burdening, self-doubt)
Transform POV into ideation prompts using “How Might We”:
From POV: “Elderly people living independently need a simple way to confirm they took today’s medication because they fear burdening family.”
HMW Statements: 1. How might we make confirmation automatic without user effort? 2. How might we reassure family without feeling like surveillance? 3. How might we preserve dignity while providing reminders? 4. How might we make the solution obvious even for technology-hesitant users?
Why HMW Works: - “How” invites exploration (not yes/no) - “Might” gives permission to experiment - “We” creates collaborative ownership - Scoped enough to guide, open enough to inspire
1634.4.2 Defining Success Metrics
User-Centered Metrics: - Task completion rate (e.g., medication taken on time) - User satisfaction scores (NPS, CSAT) - Adoption rate (users who continue using after 30 days) - Error rate (mistakes or failed interactions)
Technical Metrics: - Device reliability (uptime percentage) - Response time (latency for notifications) - Battery life (for mobile/wearable devices) - Data accuracy (sensor precision)
Business Metrics: - Customer acquisition cost - Monthly recurring revenue - Churn rate - Support ticket volume
| Metric Type | Metric | Target | How to Measure |
|---|---|---|---|
| User | Medication adherence | >90% | Bottle sensor data |
| User | User satisfaction | >4.5/5 | Monthly survey |
| Technical | Alert delivery success | >99% | Server logs |
| Technical | Battery life | >6 months | Field testing |
| Business | 30-day retention | >80% | Usage analytics |
| Business | Support tickets | <5% of users | Helpdesk data |
1634.5 Knowledge Check
1634.6 Common Pitfalls
The Mistake: Asking leading questions like “Would you use a smart device that does X?” or only interviewing users who already like your concept. You hear what you want to hear, not what users actually need.
Why It Happens: Teams are emotionally invested in their ideas. Interview questions unconsciously lead users toward confirming the concept. Researchers nod enthusiastically at positive feedback, causing users to agree more. Negative feedback is dismissed as “that user doesn’t get it.”
The Fix: Use neutral questions: “Tell me about the last time you…” instead of “Do you want…?” Include skeptics in user research. Have someone outside the team review interview transcripts for bias. Ask “What would make you NOT use this?” to surface objections.
The Mistake: Creating a problem statement that’s actually a solution in disguise. Example: “Users need a Bluetooth-connected device” - this prescribes Bluetooth before understanding if connectivity is even needed.
Why It Happens: Engineers naturally think in solutions. The excitement of building overshadows the discipline of understanding. Stakeholders pressure teams to “get building” before research is complete.
The Fix: Test your problem statement: Does it mention any specific technology? If yes, rewrite it. Use the formula: “[User] needs [need] because [insight]” - where “need” must be a verb, not a noun/product.
1634.7 Summary
- User Research Techniques: Observation, interviews, empathy mapping, contextual inquiry, and journey mapping reveal user needs that users themselves may not articulate directly
- Empathy Map Quadrants: SAYS (direct quotes), THINKS (inferred beliefs), DOES (observable behaviors), FEELS (emotions) provide a complete picture of user experience
- Pain Point Categories: Functional (tasks), emotional (feelings), financial (costs), and social (relationships) pain points guide comprehensive problem understanding
- POV Statement Formula: “[User] needs [need] because [insight]” ensures problem statements remain user-centered and avoid prescribing solutions
- HMW Statements: “How Might We” transforms problem statements into ideation prompts that invite creative exploration while maintaining focus
- Success Metrics: User-centered, technical, and business metrics should be defined before prototyping to enable objective evaluation of solutions
1634.8 What’s Next
Continue to Ideate, Prototype, and Test to learn brainstorming techniques, prototype fidelity levels, and user testing methods that validate your problem definition with real users.