Learn, build, compare, and design Internet of Things systems — through connected modules, interactive explorers, books, kits, and a guided design studio.
Start with the curriculum, use the interactives when you need practice, then apply it in books, kits, and design work.
Nine module groups covering IoT systems from foundations to capstone practice.
Use the Content Hub to turn reading into experiments, comparisons, and visible results.
Interactive scenario-based games teaching IoT concepts with scoring and feedback
Advanced simulators for protocols, architectures, and system design
Animations demonstrating IoT concepts, workflows, and protocols
Guided programming and simulation labs for practical IoT experience
Wokwi ESP32 and circuit simulators for hardware experimentation
Story-led books and physical kit work connect younger learners, classroom activities, and technical IoT practice.
Friendly stories introduce sensors, data, safety, privacy, automation, and everyday problem solving.
Series areaHands-on activities connect physical components with chapters, simulations, lab evidence, and teacher guidance.
Activity areaMove from classroom kits into engineering-grade prototyping, testing, and evidence-based design decisions.
Open chapterTurn project ideas into structured IoT designs with guided canvases, card-based prompts, analysis tools, and export workflows.
Build system concepts, organise design decisions, compare trade-offs, and prepare workshop outputs in one workspace.